- Aceria goes through 3 phases. She starts at the 1st phase and everytime she TPs, she enters the next phase.
- Aceria 2nd and 3rd phase give her access to upgraded and/or new attacks.
- Throughout the battle, you will have a chance to attain an attack buff which greatly increases your AP and AS.
- This attack buff applies a burn debuff on you so make sure you have 100% burn immunity.
Special thanks to Yaen for providing information and video material.
Shield Talisman, Water Bomb
Screams, TPs, screams again, does a 360, and spawns a clone that also does a 360.
Faster version of charge.
Telegraphed by Aceria kneeling a bit before going further.
Telegraphed by Aceria kneeling down and getting ready to leap.
Arches her head up and screams before firing fireballs in random directions.
It’s sometimes easy to tell who is the target of this attack because she just slides across the floor.
She fires two projectiles for the 1st phase version.
You should be used to the animation of charges by now. Aceria’s charge is nothing different.
Turns toward an aggroed target, screams and flies up into the air, then drops down on the target.
Can be avoided by just running. If you don’t feel confident, just use a dash move.
Turns toward an aggroed target and does a single stomp.
Tail Swipe 360
Same telegraph as her spawn fires on random areas move, except this actually damages you.
Tail Swipe Back
Telegraphed by Aceria bending her head down a bit before bringing her tails up and swiping down.
Tail Swipe Side
She will look at the side she will tail swipe.
Aceria will then swipe her tail at the side she was looking at from the other side.
She does 3 jumps now instead on the same target.
She will walk into a straight line like a model on a runway. As she does this, rain will fall down.
Instead of one clone, she will spawn clones in all cardinal directions, east, west, north, and south.
Easy to avoid for ranged by standing 45 degrees to Aceria.
Melee can just dash back in after the real Aceria does her spin.
Aceria does flash three times in a row during 3rd Phase.
Arches her head up, screams and rain will fall down.
Upgraded Random Fireballs
These random fireballs now leave the floor burning.
Upgraded Targeted Fireballs
Instead of a pair of projectiles being fired, there are now two pairs of projectiles.
The most common method is when the boss uses her breath attack.
Getting hit by the fire will give you this attack buff.
Have a bard shield before entering the fire or use a shield talisman.
She will usually use her breath shortly after she turns pink.
Mechanic 1st Phase: Ring
Aceria does this ring move during 1st phase.
When the move ends, the person with the lowest health gets the attack buff (not percentage health).
Since bard’s are usually the one with the lowest health, they have to use spacebar to get out of the ring.
You see in this video, the bard gets the buff at the end of the move, which shouldn’t have happened.
You cannot just walk out of the ring because it pushes you back towards Aceria.
Mechanic 2nd Phase: Orbs
Aceria does move during 2nd phase.
You must get hit by 3 orbs to get the attack buff.
Mechanic: Flash Fire
Aceria periodically does a 360 spin move that causes random areas on the floor to be on fire.
Mechanic: Water Bomb
Since these fires can sometimes interrupt with DPSing, players throw water bombs on those areas to clear.
Do not waste a water bomb on such a small area like this berserker though.
Aceria will periodically try and powerup. Impairment required is fairly low and this is free time to DPS.