by Ryu in
Guides

Engravings refer to the NA / EU release

 EngravingBonus per LevelClass
DisrespectLv. 1 (Nodes 5): +9% Damage on foes with 30% or less HP.
Lv. 2 (Nodes 10): +22% Damage on foes with 30% or less HP.
Lv. 3 (Nodes 15): +36% Damage on foes with 30% or less HP.
All
Spirit AbsorptionLv. 1 (Nodes 5): +3% Attack and Move Speed.
Lv. 2 (Nodes 10): +8% Attack and Move Speed.
Lv. 3 (Nodes 15): +15% Attack and Move Speed.
All
Ether EnhancementLv. 1 (Nodes 5): Ethers, when obtained, generate additional Ethers with +4% Crit Damage.
Lv. 2 (Nodes 10): Ethers, when obtained, generate additional Ethers with +12% Crit Damage.
Lv. 3 (Nodes 15): Ethers, when obtained, generate additional Ethers with +24% Crit Damage.
All
Stabilized StatusLv. 1 (Nodes 5): +3% damage when your HP is above 80%.
Lv. 2 (Nodes 10): +8% damage when your HP is above 80%.
Lv. 3 (Nodes 15): +16% damage when your HP is above 80%.
All
GrudgeLv. 1 (Nodes 5): +4% Damage to Boss or higher-ranking foes. +20% Damage from them.
Lv. 2 (Nodes 10): +10% Damage to Boss or higher-ranking foes. +20% Damage from them.
Lv. 3 (Nodes 15): +20% Damage to Boss or higher-ranking foes. +20% Damage from them.
All
Super ChargeLv. 1 (Nodes 5): +8% Charge skills' charging speed. +4% damage.
Lv. 2 (Nodes 10): +20% Charge skills' charging speed. +10% damage.
Lv. 3 (Nodes 15): +40% Charge skills' charging speed. +20% damage.
All
Strong WillLv. 1 (Nodes 5): -5% Incoming damage while Pushed.
Lv. 2 (Nodes 10): -15% Incoming damage while Pushed.
Lv. 3 (Nodes 15): -30% Incoming damage while Pushed.
All
Drops of EtherLv. 1 (Nodes 5): Attacks have a change to create an Ether. (Cooldown: 90s).
Lv. 2 (Nodes 10): Attacks have a change to create an Ether. (Cooldown: 40s).
Lv. 3 (Nodes 15): Attacks have a change to create an Ether. (Cooldown: 20s).
All
Crisis EvasionLv. 1 (Nodes 5): When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 15m).
Lv. 2 (Nodes 10): When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 12m).
Lv. 3 (Nodes 15): When receiving fatal damage, become invincible for 3s, recovering 50% of the damage taken during invincibility as HP. (Cooldown: 9m).
All
Keen Blunt WeaponLv. 1 (Nodes 5): +10% Crit Damage but your attacks have a chance to deal -20% damage.
Lv. 2 (Nodes 10): +25% Crit Damage but your attacks have a chance to deal -20% damage.
Lv. 3 (Nodes 15): +50% Crit Damage but your attacks have a chance to deal -20% damage.
All
Vital Point StrikeLv. 1 (Nodes 5): +6% Stagger attack effectiveness.
Lv. 2 (Nodes 10): +18% Stagger attack effectiveness.
Lv. 3 (Nodes 15): +36% Stagger attack effectiveness.
All
Increased Max MPLv. 1 (Nodes 5): +5% Max MP.
Lv. 2 (Nodes 10): +15% Max MP.
Lv. 3 (Nodes 15): +30% Max MP.
All
+MP RegenLv. 1 (Nodes 5): +5% MP Regen.
Lv. 2 (Nodes 10): +15% MP Regen.
Lv. 3 (Nodes 15): +30% MP Regen.
All
Master of EscapeLv. 1 (Nodes 5): -4% Stand Up Action cooldown.
Lv. 2 (Nodes 10): -12% Stand Up Action cooldown.
Lv. 3 (Nodes 15): -25% Stand Up Action cooldown.
All
FortitudeLv. 1 (Nodes 5): Incoming damage is reduced proportional to Health lost. (Max. 5%)
Lv. 2 (Nodes 10): Incoming damage is reduced proportional to Health lost. (Max. 15%)
Lv. 3 (Nodes 15): Incoming damage is reduced proportional to Health lost. (Max. 30%)
All
Crushing FistLv. 1 (Nodes 5): Ignore 10% of Defense when attacking staggered foes.
Lv. 2 (Nodes 10): Ignore 30% of Defense when attacking staggered foes.
Lv. 3 (Nodes 15): Ignore 50% of Defense when attacking staggered foes.
All
Shield PiercingLv. 1 (Nodes 5): +16% Damage to shields.
Lv. 2 (Nodes 10): +50% Damage to shields.
Lv. 3 (Nodes 15): +100% Damage to shields.
All
Undefeated TenacityLv. 1 (Nodes 5): +3% outgoing damage at 50% or less HP.
Lv. 2 (Nodes 10): +8% outgoing damage at 50% or less HP.
Lv. 3 (Nodes 15): +16% outgoing damage at 50% or less HP.
All
Divine ProtectionLv. 1 (Nodes 5): When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 60s)
Lv. 2 (Nodes 10): When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 20s)
Lv. 3 (Nodes 15): When attacked, there is a 20% chance of activing Divine Protection which reduces the damage received by 60%. (Cooldown: 10s)
All
Heavy ArmorLv. 1 (Nodes 5): +30% to all Defense. The amount of Defense increased by Heavy Armor is not effected by effects that cause Defense reduction.
Lv. 2 (Nodes 10): +75% to all Defense. The amount of Defense increased by Heavy Armor is not effected by effects that cause Defense reduction.
Lv. 3 (Nodes 15): +150% to all Defense. The amount of Defense increased by Heavy Armor is not effected by effects that cause Defense reduction.
All
Explosive ExpertLv. 1 (Nodes 5): +1 Bomb/grenade Battle Item carrying limit.
Lv. 2 (Nodes 10): +2 Bomb/grenade Battle Item carrying limit.
Lv. 3 (Nodes 15): +3 Bomb/grenade Battle Item carrying limit.
All
Enhanced ShieldLv. 1 (Nodes 5): Become immune to all Status effects while affected by shields, but -90% Shields' HP and Defensive Stance's damage absorption amounts. (Not applicable to Battlefield Shield)
Lv. 2 (Nodes 10): Become immune to all Status effects while affected by shields, but -75% Shields' HP and Defensive Stance's damage absorption amounts. (Not applicable to Battlefield Shield)
Lv. 3 (Nodes 15): Become immune to all Status effects while affected by shields, but -50% Shields' HP and Defensive Stance's damage absorption amounts. (Not applicable to Battlefield Shield)
All
NecromancyLv. 1 (Nodes 5): Attacks summon temporary soldiers that damage foes. (Cooldown: 75s).
Lv. 2 (Nodes 10): Attacks summon temporary soldiers that damage foes. (Cooldown: 30s).
Lv. 3 (Nodes 15): Attacks summon temporary soldiers that damage foes. (Cooldown: 15s).
All
Preemptive StrikeLv. 1 (Nodes 5): When attacking Challenge or lower foes with full HP, your attack is a guaranteed crit with +30% damage.
Lv. 2 (Nodes 10): When attacking Challenge or lower foes with full HP, your attack is a guaranteed crit with +80% damage.
Lv. 3 (Nodes 15): When attacking Challenge or lower foes with full HP, your attack is a guaranteed crit with +160% damage.
All
Broken BoneLv. 1 (Nodes 5): +7.5% damage to staggered foes.
Lv. 2 (Nodes 10): +20% damage to staggered foes.
Lv. 3 (Nodes 15): +40% damage to staggered foes.
All
Lightning FuryLv. 1 (Nodes 5): Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 4s. When 5 orbs are created, they explode. Damage surrounding foes.
Lv. 2 (Nodes 10): Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 2s. When 5 orbs are created, they explode. Damage surrounding foes.
Lv. 3 (Nodes 15): Attacks have a 60% chance of generating a lightning orb. These lightning orbs can only be generated once every 1s. When 5 orbs are created, they explode. Damage surrounding foes.
All
Cursed DollLv. 1 (Nodes 5): +3% Atk. Power, -25% healing, natural recovery excluded.
Lv. 2 (Nodes 10): +8% Atk. Power, -25% healing, natural recovery excluded.
Lv. 3 (Nodes 15): +16% Atk. Power, -25% healing, natural recovery excluded.
All
ContenderLv. 1 (Nodes 5): Atk. Power +1% for 15s after killing a foe. (Max. 5 stacks)
Lv. 2 (Nodes 10): Atk. Power +1.5% for 25s after killing a foe. (Max. 6 stacks)
Lv. 3 (Nodes 15): Atk. Power +2.5% for 40s after killing a foe. (Max. 7 stacks)
All
Ambush MasterLv. 1 (Nodes 5): +5% damage for successful back attacks.
Lv. 2 (Nodes 10): +12% damage for successful back attacks.
Lv. 3 (Nodes 15): +25% damage for successful back attacks.
All
Magick StreamLv. 1 (Nodes 5): Up to +10% MP Regen every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s)
Lv. 2 (Nodes 10): Up to +30% MP Regen every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s)
Lv. 3 (Nodes 15): Up to +60% MP Regen every 3s while you are not attacked. This effect is temporarily removed when you are attacked. (Cooldown: 10s)
All
BarricadeLv. 1 (Nodes 5): +3% damage to foes while shielded.
Lv. 2 (Nodes 10): +8% damage to foes while shielded.
Lv. 3 (Nodes 15): +16% damage to foes while shielded.
All
Raid CaptainLv. 1 (Nodes 5): Increases outgoing damage by 10% of basic Move Speed bonuses (%).
Lv. 2 (Nodes 10): Increases outgoing damage by 22% of basic Move Speed bonuses (%).
Lv. 3 (Nodes 15): Increases outgoing damage by 45% of basic Move Speed bonuses (%).
All
AwakeningLv. 1 (Nodes 5): 10% Awakening Skill cooldown. +1 max use.
Lv. 2 (Nodes 10): 25% Awakening Skill cooldown. +2 max use.
Lv. 3 (Nodes 15): 50% Awakening Skill cooldown. +3 max use.
All
Master BrawlerLv. 1 (Nodes 5): +5% head attack damage.
Lv. 2 (Nodes 10): +12% head attack damage.
Lv. 3 (Nodes 15): +25% head attack damage.
All
MayhemLv. 1 (Nodes 5): When hitting a foe during Burst, recover 0.2% of Max HP, and the amount that is recovered increases a little when hitting multiple foes. (The recovery increase and reduction effect are not applied)
Lv. 2 (Nodes 10): When hitting a foe during Burst, recover 0.35% of Max HP, and the amount that is recovered increases a little when hitting multiple foes. (The recovery increase and reduction effect are not applied)
Lv. 3 (Nodes 15): When hitting a foe during Burst, recover 0.5% of Max HP, and the amount that is recovered increases a little when hitting multiple foes. (The recovery increase and reduction effect are not applied)
Berserker
Esoteric Skill EnhancementLv. 1 (Nodes 5): +1 max number of Elemental Orbs. Esoteric skills inflict 8% more damage per Elemental Orb you have.
Lv. 2 (Nodes 10): +1 max number of Elemental Orbs. Esoteric skills inflict 10% more damage per Elemental Orb you have.
Lv. 3 (Nodes 15): +1 max number of Elemental Orbs. Esoteric skills inflict 12% more damage per Elemental Orb you have.
Wardancer
Enhanced WeaponLv. 1 (Nodes 5): Changing Stances enhances your weapon, +20% Crit Rate by 9s.
Lv. 2 (Nodes 10): Changing Stances enhances your weapon, +25% Crit Rate by 9s.
Lv. 3 (Nodes 15): Changing Stances enhances your weapon, +30% Crit Rate by 9s.
Deadeye
Firepower EnhancementLv. 1 (Nodes 5): -20% Incoming damage, and (+15, +20%, +25%) Crit Rate depending on the level of the Firepower Buff.
Lv. 2 (Nodes 10): -25% Incoming damage, and (+20, +25%, +30%) Crit Rate depending on the level of the Firepower Buff.
Lv. 3 (Nodes 15): -30% Incoming damage, and (+25, +30%, +35%) Crit Rate depending on the level of the Firepower Buff.
Artillerist
Berserker TechniqueLv. 1 (Nodes 5): While bursting, Crit Damage +30%. Negates Exhaustion after Burst ends.
Lv. 2 (Nodes 10): While bursting, Crit Damage +40%. Negates Exhaustion after Burst ends.
Lv. 3 (Nodes 15): While bursting, Crit Damage +50%. Negates Exhaustion after Burst ends.
Berserker
First IntentionLv. 1 (Nodes 5): Damage to foes +15%, but you can no longer gain Elemental Meter.
Lv. 2 (Nodes 10): Damage to foes +20%, but you can no longer gain Elemental Meter.
Lv. 3 (Nodes 15): Damage to foes +25%, but you can no longer gain Elemental Meter.
Wardancer
Ultimate Skill: TaijutsuLv. 1 (Nodes 5): +300% Natural recovery speed of Stamina Energy. +30% Damage of Stamina skills, -30% Damage of Shock skills.
Lv. 2 (Nodes 10): +450% Natural recovery speed of Stamina Energy. +45% Damage of Stamina skills, -30% Damage of Shock skills.
Lv. 3 (Nodes 15): +600% Natural recovery speed of Stamina Energy. +60% Damage of Stamina skills, -30% Damage of Shock skills.
Scrapper
Shock TrainingLv. 1 (Nodes 5): +10% Shock skill damage. 2% of max Shock Energy recovered every 1s.
Lv. 2 (Nodes 10): +15% Shock skill damage. 3% of max Shock Energy recovered every 1s.
Lv. 3 (Nodes 15): +20% Shock skill damage. 4% of max Shock Energy recovered every 1s.
Scrapper
PistoleerLv. 1 (Nodes 5): +40% Damage to foes, but can only be used in Handgun Stance.
Lv. 2 (Nodes 10): +50% Damage to foes, but can only be used in Handgun Stance.
Lv. 3 (Nodes 15): +60% Damage to foes, but can only be used in Handgun Stance.
Deadeye
BarrageLv. 1 (Nodes 5): Killing a foes in Barrage Mode resets the cooldowns of all Barage Skills.
Lv. 2 (Nodes 10): Killing a foes in Barrage Mode resets the cooldowns of all Barage Skills. +1% Bombardment skill damage. (Max 25 stacks)
Lv. 3 (Nodes 15): Killing a foes in Barrage Mode resets the cooldowns of all Barage Skills. +2% Bombardment skill damage. (Max 25 stacks)
Artillerist
True CourageLv. 1 (Nodes 5): Serenade of Courage additionally increases your outgoing damage +5% and Crit Rate +10%.
Lv. 2 (Nodes 10): Serenade of Courage additionally increases your outgoing damage +10% and Crit Rate +10%.
Lv. 3 (Nodes 15): Serenade of Courage additionally increases your outgoing damage +15% and Crit Rate +10%.
Bard
Desperate SalvationLv. 1 (Nodes 5): When the recovery effect ends, an additional recovery effect is activated, recovering 8% of your Max HP.
Lv. 2 (Nodes 10): When the recovery effect ends, an additional recovery effect is activated, recovering 16% of your Max HP.
Lv. 3 (Nodes 15): When the recovery effect ends, an additional recovery effect is activated, recovering 24% of your Max HP.
Bard
Rage HammerLv. 1 (Nodes 5): When using Gravity Release Skill, Crit Rate +3%. Crit Damage +5% based on the amount of Cores used.
Lv. 2 (Nodes 10): When using Gravity Release Skill, Crit Rate +4%. Crit Damage +10% based on the amount of Cores used.
Lv. 3 (Nodes 15): When using Gravity Release Skill, Crit Rate +5%. Crit Damage +15% based on the amount of Cores used.
Destroyer
Gravity TrainingLv. 1 (Nodes 5): During combat, the Gravity Meter recovers 1% every 1s. +10% Basic Attack and Vortex Gravity Crit Rate during Hypergravity Mode.
Lv. 2 (Nodes 10): During combat, the Gravity Meter recovers 1.5% every 1s. +10% Basic Attack and Vortex Gravity Crit Rate during Hypergravity Mode.
Lv. 3 (Nodes 15): During combat, the Gravity Meter recovers 2% every 1s. +10% Basic Attack and Vortex Gravity Crit Rate during Hypergravity Mode.
Destroyer
Master SummonerLv. 1 (Nodes 5): -1 Ancient Elemental skill's Elemental Orb count. +5% all Elemental Damage.
Lv. 2 (Nodes 10): -1 Ancient Elemental skill's Elemental Orb count. +10% all Elemental Damage.
Lv. 3 (Nodes 15): -1 Ancient Elemental skill's Elemental Orb count. +15% all Elemental Damage.
Summoner
Communication OverflowLv. 1 (Nodes 5): +20% Summon duration for Marinin, Pauru, Elcid, Shurdi, Kelsion, +10% Damage.
Lv. 2 (Nodes 10): +25% Summon duration for Marinin, Pauru, Elcid, Shurdi, Kelsion, +15% Damage.
Lv. 3 (Nodes 15): +30% Summon duration for Marinin, Pauru, Elcid, Shurdi, Kelsion, +20% Damage.
Summoner
Grace of the EmpressLv. 1 (Nodes 5): +20% 4-stack Ruin damage. When Ruin hits, recover 20% of consumed MP.
Lv. 2 (Nodes 10): +25% 4-stack Ruin damage. When Ruin hits, recover 20% of consumed MP.
Lv. 3 (Nodes 15): +30% 4-stack Ruin damage. When Ruin hits, recover 20% of consumed MP.
Arcanist
Order of the EmperorLv. 1 (Nodes 5): +50% Deck Meter gain of normal skills, +10% damage, and an Emperor Card is added to the deck. The Emperor Card deals great damage in the surrounding area when used.
Lv. 2 (Nodes 10): +50% Deck Meter gain of normal skills, +20% damage, and an Emperor Card is added to the deck. The Emperor Card deals great damage in the surrounding area when used.
Lv. 3 (Nodes 15): +50% Deck Meter gain of normal skills, +30% damage, and an Emperor Card is added to the deck. The Emperor Card deals great damage in the surrounding area when used.
Arcanist
Combat ReadinessLv. 1 (Nodes 5): +20% Normal skills damage. +30% Shield Amount in Defensive Stance. +4% Damage for 10s when hit while in Defensive Stance (stacked up to 3 times, once per second).
Lv. 2 (Nodes 10): +20% Normal skills damage. +40% Shield Amount in Defensive Stance. +4% Damage for 10s when hit while in Defensive Stance (stacked up to 3 times, once per second).
Lv. 3 (Nodes 15): +20% Normal skills damage. +50% Shield Amount in Defensive Stance. +4% Damage for 10s when hit while in Defensive Stance (stacked up to 3 times, once per second).
Gunlancer
Solo KnightLv. 1 (Nodes 5): +5% Crit Rate of Gunlance skills. +30% Crit Damage. Battlefield Shield cannot be used. +100% consumption of the Shield Meter during Defensive Stance.
Lv. 2 (Nodes 10): +10% Crit Rate of Gunlance skills. +40% Crit Damage. Battlefield Shield cannot be used. +100% consumption of the Shield Meter during Defensive Stance.
Lv. 3 (Nodes 15): +15% Crit Rate of Gunlance skills. +50% Crit Damage. Battlefield Shield cannot be used. +100% consumption of the Shield Meter during Defensive Stance.
Gunlancer
Energy OverflowLv. 1 (Nodes 5): Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, +5% damage dealt to foes.
Lv. 2 (Nodes 10): Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, +10% damage dealt to foes.
Lv. 3 (Nodes 15): Energy does not go below 1, but the additional Energy recovery effect is not applied during Hype. If Energy is below 30%, +15% damage dealt to foes.
Soulfist
Robust SpiritLv. 1 (Nodes 5): When using Hype, enters stage 3 right away, and while in Hype mode, +200% Energy recovery speed, +15% Damage.
Lv. 2 (Nodes 10): When using Hype, enters stage 3 right away, and while in Hype mode, +200% Energy recovery speed, +25% Damage.
Lv. 3 (Nodes 15): When using Hype, enters stage 3 right away, and while in Hype mode, +200% Energy recovery speed, +35% Damage.
Soulfist
Second CompanionLv. 1 (Nodes 5): Summon Silverhawk MK-II, increasing Move Speed by +4%, Silverhawk's Basic Attack damage +50%, and Silverhawk's summon duration +30%. Adds a Mark of Death on target when Silverhawk's basic attack hits.
Lv. 2 (Nodes 10): Summon Silverhawk MK-II, increasing Move Speed by +4%, Silverhawk's Basic Attack damage +100%, and Silverhawk's summon duration +40%. Adds a Mark of Death on target when Silverhawk's basic attack hits.
Lv. 3 (Nodes 15): Summon Silverhawk MK-II, increasing Move Speed by +4%, Silverhawk's Basic Attack damage +150%, and Silverhawk's summon duration +50%. Adds a Mark of Death on target when Silverhawk's basic attack hits.
Sharpshooter
Death StrikeLv. 1 (Nodes 5): When using Last Rush, recover 50% of the remaining Hawk Meter, and +20% damage receiving by the hit target for 8s.
Lv. 2 (Nodes 10): When using Last Rush, recover 50% of the remaining Hawk Meter, and +30% damage receiving by the hit target for 8s.
Lv. 3 (Nodes 15): When using Last Rush, recover 50% of the remaining Hawk Meter, and +40% damage receiving by the hit target for 8s.
Sharpshooter
Remaining EnergyLv. 1 (Nodes 5): Art does not consume Art Meter for 2s when activated. +6% Atk./Move Speed on Burst. (+8%, +16%, +25%) Atk. Power depending on your Burst stage for 30s.
Lv. 2 (Nodes 10): Art does not consume Art Meter for 2s when activated. +9% Atk./Move Speed on Burst. (+10%, +20%, +30%) Atk. Power depending on your Burst stage for 30s.
Lv. 3 (Nodes 15): Art does not consume Art Meter for 2s when activated. +12% Atk./Move Speed on Burst. (+12%, +24%, +36%) Atk. Power depending on your Burst stage for 30s.
Deathblade
BurstLv. 1 (Nodes 5): Blade Burst is cast in Burst Zero form, regardless of the number of Blade Orbs you have. Burst Zero does not generate Remaining Energy. Inflicts +100% damage than Blade Burst cast while you have less than 1 Blade Orb.
Lv. 2 (Nodes 10): Blade Burst is cast in Burst Zero form, regardless of the number of Blade Orbs you have. Burst Zero does not generate Remaining Energy. Inflicts +150% damage than Blade Burst cast while you have less than 1 Blade Orb.
Lv. 3 (Nodes 15): Blade Burst is cast in Burst Zero form, regardless of the number of Blade Orbs you have. Burst Zero does not generate Remaining Energy. Inflicts +200% damage than Blade Burst cast while you have less than 1 Blade Orb.
Deathblade
Perfect SuppressionLv. 1 (Nodes 5): +20% Normal skills damage. +50% encroachment gauge for all skills. Disables Demonize.
Lv. 2 (Nodes 10): +25% Normal skills damage. +50% encroachment gauge for all skills. Disables Demonize.
Lv. 3 (Nodes 15): +30% Normal skills damage. +50% encroachment gauge for all skills. Disables Demonize.
Shadowhunter
Unstoppable DriveLv. 1 (Nodes 5): Encroachment Meter grants natural recovery by 0.25% every 1s. Demonize increases this natural recovery by 50% upon expiration and disables Composure. (Max. 3 stacks)
Lv. 2 (Nodes 10): Encroachment Meter grants natural recovery by 0.5% every 1s. Demonize increases this natural recovery by 50% upon expiration and disables Composure. (Max. 3 stacks)
Lv. 3 (Nodes 15): Encroachment Meter grants natural recovery by 0.8% every 1s. Demonize increases this natural recovery by 50% upon expiration and disables Composure. (Max. 3 stacks)
Shadowhunter
JudgmentLv. 1 (Nodes 5): +5% Punishment damage. When Punishment skills hits, +100% Piety Meter gain, +100% Duration of Sacred Executioner.
Lv. 2 (Nodes 10): +10% Punishment damage. When Punishment skills hits, +100% Piety Meter gain, +100% Duration of Sacred Executioner.
Lv. 3 (Nodes 15): +15% Punishment damage. When Punishment skills hits, +100% Piety Meter gain, +100% Duration of Sacred Executioner.
Paladin
Blessed AuraLv. 1 (Nodes 5): Holy Aura additionally restores 1% of Max HP every 1.2s for you and your party.
Lv. 2 (Nodes 10): Holy Aura additionally restores 1% of Max HP every 1.0s for you and your party.
Lv. 3 (Nodes 15): Holy Aura additionally restores 1% of Max HP every 0.8s for you and your party.
Paladin
PeacemakerLv. 1 (Nodes 5): +8% Atk. Speed in Handgun Stance. +10% Crit Rate in Shotgun Stance. +10% damage to foes with 50% or less HP for 9s while in Rifle Stance.
Lv. 2 (Nodes 10): +12% Atk. Speed in Handgun Stance. +20% Crit Rate in Shotgun Stance. +20% damage to foes with 50% or less HP for 9s while in Rifle Stance.
Lv. 3 (Nodes 15): +16% Atk. Speed in Handgun Stance. +25% Crit Rate in Shotgun Stance. +30% damage to foes with 50% or less HP for 9s while in Rifle Stance.
Gunslinger
Time to HuntLv. 1 (Nodes 5): +20% Crit Rate for Handgun and Rifle skills. Unable to use Shotgun Stance.
Lv. 2 (Nodes 10): +25% Crit Rate for Handgun and Rifle skills. Unable to use Shotgun Stance.
Lv. 3 (Nodes 15): +30% Crit Rate for Handgun and Rifle skills. Unable to use Shotgun Stance.
Gunslinger